
But used in regular gameplay, it was hollow. It was also fun spawning in 100 Cutefish (now called Cuddlefish) when they first became spawnable,to see how they behaved, their size, and just have a posse following me everywhere. I have had my share of fun messing around with the dev console in Subnautica, but to be honest, I personally found that it took the feeling of achievement away if I used it for anything beside testing new mechanics and content, looking for bugs or just messing around with spawning in 1000 Peepers at once to watch the Stalkers go nuts. I do understand the desire for such a thing. It is handholding, and the game was billed as a no handholding survival game.
Click the PC icon in Cheat Engine in order to select the game process.There is a reason why we don't have a dev console for console cheats like Subnautica does. From "error.log" file: "GameAssembly.dll caused an Access Violation (0xc0000005) in module GameAssembly.dll at 0033:a008e58c." and "Read from location 00000000CF337290 caused an access violation.".ĭoes this mean that game has different pointers on different diffuculties? Or the source of an issue is in something else? On the "Stalker" all works, even "Player->Backpack & Inventory->select any item to restore full condition", but the last one couses game to crash when I go to the Food tab.įrom "Player.log" file: "ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB0F51E98E)" and some other addresses. Player->Backpack & Inventory->select any item to restore full condition Player->Survival levels->Sprint does not consume stamina Player->Survival levels->Fatigue 90/100 On the "Voyageur" one game crashes when I try the following: Thanks for the cheat table! I've noticed that only on the "Pilgrim" difficulty all features work.